In the 1990s, I spent a lot of my spare time trying to design a very simple, universal roleplaying game. I was attempting to recapture the spirit of the games I started playing in the mid-1970s. I finally decided that the best way to recapture that feeling wasn’t to create an entire new game, but to just play the old games like really liked. FAST (Flexible Adventure System, Task-oriented) was one of my most successful attempts at a playable, very simple game. I’ve put it up on RetroRoleplaying just in case anyone finds it useful.