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Alignment in Microlite75? — 8 Comments

  1. My personal preference is for Law/Chaos, no "Neutral" (that's just unaligned,) and alignment isn't a behavior suggestion, but a mark of allegiance to one side or the other. You can do anything you want if you are Lawful or Chaotic, but your boss may have something to say to you later…

    Give a couple examples of definitions of the conflict, but leave it open to individual fiddling.

  2. BlUsKrEEm: I've used all of the above (and more at different times). One of the design point of M75 is to emulate the feel and style of early edition games with M20-type mechanics. Unfortunately, different editions were all over the place alignment-wise, although the most familiar is probably the 9 alignment dual axis system.

  3. > different editions were all over the place alignment-wise,

    Well if you're really trying to emulate the feel of early edition then that's what you have to provide. Mention use 9 axis or 3 axis. Leave it up to DM.

  4. I say have the default be "ignore it" but point out that you can easily construct an "are you on the side of the Great Old Ones?" Law-Chaos axis (like _Carcosa_), or a "Church of Righteous Asskicking vs. Stabby McSacrificey The Necromancer" Good-Evil axis, or whatever fits a particular DM's game.

    Myself, I've been going for a Lankhmar sort of feel recently, where the players are definitely not Good Guys, with all the pillaging and murder, but there are definitely Much Worse Guys out there, than whom they are certainly better. No formal alignments, though.

  5. I've used d20 Modern's allegiances system. It's pretty similar to your fourth idea (Goals) but it really doesn't work well if you don't use skill bonuses.

    I've used Law and Chaos for a Moorcockish campaign but otherwise I've largely ditched alignment. On the other hand, having a patron church or deity has in-game effects. Again, maybe its the secular existentialist in me, but I hate using alignment straightjackets for anything but demons, outsiders, and the like.