Microlite75: An Update

Between my mother passing away a month ago and a mostly do-it-yourself kitchen remodel, I’m afraid I haven’t had a lot of time to post here. My Microlite75 Wilderness campaign picked up again after a couple of weeks break where I got to play T&T instead of GM.

Unfortunately, we’ve discovered a few things we aren’t very happy with in the current draft of Microlite75. I had really hoped 0.60 would be the final draft version, but I’ve resigned myself to at least one more. There aren’t many problems, but the ones their are seem to be show-stoppers. For example, my players aren’t happy with the new saving throw system. While it works better than the OGL3.x standard system for old school gaming, there are some problems with it that we are attempting to resolve.

I’ve also decided that there needs to be some additional advice for the GM about differences between M75 old school and standard 3.x. For example, M75 assumes that armor classes range only from 5 (-5 cursed armor) to 30 (the old school AC of -10). ACs outside this range will not work well. This is “obvious” to those familiar with the original old school games, but there is no way a new GM would know this and it is poor rules-writing to assume he would know it.

I hope to have the — hopefully — truly final draft of Microlite 75 out by the end of October. I’m now aiming for a before Christmas release of the official “1.0” version. This is only five or six months later than planned.

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2 Responses

  1. Anonymous says:

    I'm apparently completely out of touch. Very sorry to hear about your mother — I unfortunately know exactly what that feels like. I hope your remodeling is going well, especially because successfully pulling something like that off is a huge boost. Looking forward to checking out the final release; right now I have a head full of Rules Cyclopedia and Immortals info in anticipation of running an Immortals game for some friends (I must be insane!).

  2. Randall says:

    @Andrew: My mom died about a month ago after a short illness — she was 90 and had had a good life. The remodeling it going better than I expected and my wife loves the improvements, especially the counters than aren't falling apart.

    Which version of the Immortals rules are you planning on using? I've ran both. The Mentzer version is nearly incomprehensible but actually works — or at least my interpretation of the rules worked. The Allston version works and is much easier to understand for both players and DM.