Microlite74, Wandering Monsters, Torches, and Gusts of Wind

The Subtle Shifts in Play over at The Alexandrian made me think about just how much I’ve assumed people know about old school play in Microlite74. I know all about wandering monsters, torches having a chance of blowing out in the wind, monsters chasing after you if you try to run away, getting lost in the wilderness if you don’t have an accurate map or a good guide, listening at doors, etc. Lots of little things that aren’t done as much any more but are pretty central to many old-school style games. I automatically do them when I run Microlite74 or other old school fantasy game. However, Justin’s post made me realize that many of the people who download and use Microlite74 probably do not — because I never mention them. I’m working on a number of short rules for these things for Microlite74. They’ll be added to the “0e Conventions” section of the rules. They should be in Beta 3 which should be available Sunday or Monday.

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