Second Edition of Microlite78 First Edition Lite Now Available
Interested in the First Edition of the world’s most popular tabletop fantasy roleplaying game, but put off by its seemingly random mechanics and design elements? Interested in trying some of the best known First Edition adventures with old school play but want to use the “better designed” D20-style mechanics you already know. The second edition of Microlite78 First Edition Lite is the game for you. These rules take the First Edition rules and filter them though the D20-based Microlite20 system to produce a conversion of the First Edition rules to a rules-lite D20-based system that encourages old-school play without strictly old-school rules.
The second edition of Microlite78 first Edition Lite is available on RPGNow/DriveThruRPG in PDF for $7.50 — click here to go to the Microlite78 First edition Lite page on RPGNow (Or click here for DrivethruRPG). There will be a Pay-what-You-Want/Free version of these rules (without art) available in the near future.
The goal of Microlite78 First Edition Lite is do for First Edition (1e) what Microlite74 did for the Original Edition (0e): to recreate the style and feel of the First Edition of the world’s most popular fantasy roleplaying game published back in 1978 without giving up all of the clearer mechanics of modern D20-based versions.
This 236 page pdf contains the complete rules for the second edition of Microlite78 First Edition Lite, including:
* Simple Character Creation Rules: Roll 4 attributes and select a race, class, alignment and a background.
* Basic Classes: Fighter, Magic-User, Cleric, Druid, and Thief.
* Additional (Optional) Classes: Assassin, Barbarian, Bard, Druid, Illusionist, Paladin, and Ranger.
* Races: Human, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, and Halfling.
* Simple and fast-playing combat system that tracks physical damage (aka body points) separately from luck/skill/fatigue (aka hit point) damage. Combat is BAB-based: no to-hit tables or THAC0.
* Hit points recover with a night’s rest. Spells cost hit points to cast. Actual wounds recover more slowly.
* Rules for hirelings, monster reactions (not every monster wants to fight), morale (not every monster fights to the death), and more.
* Many optional rules (Advantages and Disadvantages, Psionics, Action Points, Sanity, more traditional magic and saving rolls, etc.): use none, some, or all.
* A complete information on spells, monsters and treasure.
* Gamemaster section with setting design information, and advice.
* Rules for PC-ruled dominions.
* Compatible with most other 1e based games and adventures — as well as many designed for 0e, B/X, BECMI, and 2e.
The rules needed to create characters and actually play are short and sweet. Character creation rules (including race, class, alignment, and background descriptions) are 11 pages. Core rules (skills, saving throws, magic, combat, experience and level advancement) are 8 pages. They are written in fairly normal English, not “High Gygaxian”. The rules assume that the GM understands the basic concepts of roleplaying games, but provides information for both the GM and the players on the various “old school” styles of play. Microlite78 First Edition Lite games can easily use adventures and material from early editions of the world’s most popular tabletop fantasy roleplaying game or modern clones.
This is the second edition of Microlite78 First Edition Lite. Changes from the first edition:
* The Barbarian and Bard classes added.
* The method of determining the number of experience points needed to advance no longer requires recalculating entire experience point advancement charts if optional rules are used.
* The treasure section is more like the first edition of the world’s most popular roleplaying game which makes the game easier to use with published adventures.
* Rules for character-ruled dominions are included.
* Gamemaster section with advice for creating and running campaigns added.
* Some artwork is in color.
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