RetroRoleplaying: the Blog

Perhaps Really Huge Dungeons Aren’t “Unrealistic” After All

I stumbled across an article on a huge complex of man-made tunnels under parts of China that were apparently, like the Great Wall, built to help defend the Northern part of China from invaders.  From the article (click here to read the entire article): Experts have dug out similar war passages in Yongqing,...

Current RPG Design Project List (Revisited)

There have been some changes to the project list I wrote about in early February. Here goes: BX Advanced Admanantine Edition: This is still my priority. However, just the mutations material is requiring a lot of playtesting and rewriting/adjustment cycles. So I think my hope of getting this out the door by summer...

Dungeon Delving Undying Light Release Candidate Available

This is just a short note to let RetroRoleplaying Cancer Fund Donors know that the 92-page digest-sized Dungeon Delving Undying Light edition is available for download with their password from this link: Dungeon Delving Undying Light Release Candidate 1 for Donors While 96 digest sized pages seems like a lot when SWCL was...

GM’s Day Sale: Get 33% Off BX Advanced and All Our Other Games

There are only 24 hours or so left in the GM’s Day sale. All of RetroRoleplaying’s products are 33% off including our newest game, the BX Advanced Gold Edition. If you are thinking of buying one or more, you probably want to act now while the sale is still on BX Advanced $6.67...

Draft of Dungeon Delving RPG Available to Donors

Draft of Dungeon Delving RPG Available to Donors

By request of one of my Sunday game players, I’ve been working on a digest-sized version of Swords & Wizardry Continual Light that can easily be used on tablets. Naturally, I could not resist tinkering with the game while I did so. I’ve rearranged some of the text and made a few other...

Aaron Allston’s Strike Force and the Champions RPG

Aaron Allston’s Strike Force and the Champions RPG

I found my copy of Aaron Allston’s Strike Force in a box a few weeks ago. I hadn’t read it since in came out in 1988 so I set it aside to re-read. Reading it reminded of how much I enjoyed running Champions games back in the early 1980s. I read Aaron’s review...

Technologist Class for 0e Coming in Tarnhelm’s Terrible Tome Revision

Technologist Class for 0e Coming in Tarnhelm’s Terrible Tome Revision

I’ve been asked to officially write up my technologist class for 0e. A techno studies spells to figure out how to recreate them with (steampunk style weird) science. He can then build devices which more or less duplicate the effects of the spell. Most start out as huge, non-portable devices (think: fill a...

RetroRoleplaying Games Community on Google+

RetroRoleplaying Games Community on Google+

I’ve started a Google+ Community to discuss all the games I’ve published or plan to publish. I’m hoping that it will better utilized than the current forum which attracts a lot of potential spammers but not much activity. So I dicided to try going where old school players seem to hang out instead...

Upcoming Game Design Projects: What I’m Working on Next

Upcoming Game Design Projects: What I’m Working on Next

With the Gold Edition of BX Advanced finished, I’m moving on to other design projects: First, I’ll be working on the Admanantine Edition of BX Advanced with all the new material. And by popular request, the first new material added will be mutations. The mutation rules will be “cause of mutations” neutral as...