Tagged: 0e

All Five Microlite74 Companions Available on DrivethruRPG/RPGNow (Still Free)

All Five Microlite74 Companions Available on DrivethruRPG/RPGNow (Still Free)

I’ve made more progress in listing my free games on DrivethruRPG/RPGNow with all five Microlite74 Companion volumes now available for download as “Pay What You Want” games (and free is a perfectly acceptable amount to pay). For those not familiar with these booklets, they expand on the core Microlite74 games with additional rules...

Free 0e Supplement Tarnhelm’s Terrible Tome now on DrivethruRPG/RPGNow

Free 0e Supplement Tarnhelm’s Terrible Tome now on DrivethruRPG/RPGNow

I decided to go ahead and try listing my free games on DrivethruRPG/RPGNow as “Pay What You Want” games. I’m starting by listing my generally forgotten 0e supplement Tarnhelm’s Terrible Tome as a test. I listed it yesterday in the afternoon and it already has 31 downloads, so it seems listing items on...

Plans For (Free) Microlite75 2.0 Games

Plans For (Free) Microlite75 2.0 Games

You are probably asking what is Microlite75 2.0? The first version of Microlite75 was published during the same period as Microlite74 2.0 and was Microlite74 plus my house rules from the 0e era (late 1970s). The “75” in the name came from 1975 — the year I first played D&D. When it came...

Microlite75 2.0 or Revisiting the Microlite74 4.0 Idea

Microlite75 2.0 or Revisiting the Microlite74 4.0 Idea

After mentioning the request I had received to produce a forth edition of Microlite74 (because the current edition is over four years old) in a blog post about six weeks ago, I have received a few emails about the idea — mainly from people who really want a new edition. All of these...

Fantastic Adventures: First Draft of The Scout Class

Fantastic Adventures: First Draft of The Scout Class

Here’s the Scout, the third non-caster class for Fantastic Adventures (see Fantastic Adventures: Initial Thoughts on Classes for more info). I posted the first draft of the Fighter and the Hunter earlier in the week. Like the hunter, the scout is a good warrior. While he is not in the same class as...

Fantastic Adventures: First Draft of The Hunter Class

Fantastic Adventures: First Draft of The Hunter Class

A few days ago I listed the six major classes I am thinking of for Fantastic Adventures in a post (Fantastic Adventures: Initial Thoughts on Classes). I have the non-caster classes written up now — at least as early drafts. Yesterday, I posted the first draft of The Fighter. Today, I’m posting the...

Fantastic Adventures: First Draft of The Fighter Class

Fantastic Adventures: First Draft of The Fighter Class

A few days ago I listed the six major classes I am thinking of for Fantastic Adventures in a post (Fantastic Adventures: Initial Thoughts on Classes). I have the non-caster classes written up now — at least as early drafts. Here’s the Fighter. The Hunter and the Scout should follow later in the...

Fantastic Adventures: Initial Thoughts on Classes

Fantastic Adventures: Initial Thoughts on Classes

Last month, I mentioned that my current group wanted to play something more like Swords & Wizardry rather than Microlite74. It turns out this wasn’t quite what was meant. They want something written more like Swords & Wizardry, that is more completely detailed than Microlite74, but they don’t necessarily want “exactly” S&W. After...

Fantastic Adventures: Early Cleric Draft

Fantastic Adventures: Early Cleric Draft

The only cleric in the party died in last week’s Sunday Game session and the player decided to roll up a new character rather than have the party go into debt (or accept a quest from an NPC who really does not like one of the characters in the party) to get him...