Tagged: character class

Technologist Class for 0e Coming in Tarnhelm’s Terrible Tome Revision

Technologist Class for 0e Coming in Tarnhelm’s Terrible Tome Revision

I’ve been asked to officially write up my technologist class for 0e. A techno studies spells to figure out how to recreate them with (steampunk style weird) science. He can then build devices which more or less duplicate the effects of the spell. Most start out as huge, non-portable devices (think: fill a...

BX Advanced: A Draft Barbarian Class

BX Advanced: A Draft Barbarian Class

One of the most requested classes so far for BX Advanced is the Barbarian. It’s not found in either Labyrinth Lord or its Advanced Edition Companion — probably because the original class from Unearth Arcana was a bit over-powered and hard to play in a normal party with spell-casters. I’ve tried to piece...

New Turn Undead System for Microlite75

New Turn Undead System for Microlite75

I’ve never been happy with the Microlite20-based system for turning undead that I used in Microlite74. From Microlite74 3.0 Basic: “A Cleric can Turn Undead with a successful Magic Attack. DC is 10 + twice the Hit Dice of the undead. One undead flees per point over the roll needed. This can be...

Fantastic Adventures: First Draft of The Scout Class

Fantastic Adventures: First Draft of The Scout Class

Here’s the Scout, the third non-caster class for Fantastic Adventures (see Fantastic Adventures: Initial Thoughts on Classes for more info). I posted the first draft of the Fighter and the Hunter earlier in the week. Like the hunter, the scout is a good warrior. While he is not in the same class as...

Fantastic Adventures: First Draft of The Hunter Class

Fantastic Adventures: First Draft of The Hunter Class

A few days ago I listed the six major classes I am thinking of for Fantastic Adventures in a post (Fantastic Adventures: Initial Thoughts on Classes). I have the non-caster classes written up now — at least as early drafts. Yesterday, I posted the first draft of The Fighter. Today, I’m posting the...

Fantastic Adventures: First Draft of The Fighter Class

Fantastic Adventures: First Draft of The Fighter Class

A few days ago I listed the six major classes I am thinking of for Fantastic Adventures in a post (Fantastic Adventures: Initial Thoughts on Classes). I have the non-caster classes written up now — at least as early drafts. Here’s the Fighter. The Hunter and the Scout should follow later in the...

Fantastic Adventures: Early Cleric Draft

Fantastic Adventures: Early Cleric Draft

The only cleric in the party died in last week’s Sunday Game session and the player decided to roll up a new character rather than have the party go into debt (or accept a quest from an NPC who really does not like one of the characters in the party) to get him...

The Mnemonic Mage Class for Microlite74

The Mnemonic Mage Class for Microlite74

Tarnhelm’s Terrible Tome: House Rules for 0e GamesI have been asked for a Microlite74 version of the Mnemonic Mage optional class from Tarnhelm’s Terrible Tome (my set of house rules for S&W and other 0e games). Here is a first pass at a Microlite74 Mnemonic Mage class and the rules for mnemonic magic....

Beefing Up the Fighter Option II

Beefing Up the Fighter Option II

As I mentioned in my Beefing Up the Fighter — Option I post on February 26th: Many people seem to think the D&D Fighter class is too weak, especially at higher levels. While I think this is less true in TSR versions of D&D, many people disagree. I’ve come up with two simple...