Tagged: game balance

Spell Components Made Easy

Spell Components Made Easy

Some older editions of D&D require a caster to have specific spell components on hand to be able to cast a spell. This is both a method of limiting the power of magic and providing a slightly more “magical” feel to the game. Unfortunately, it is such a pain in the ass to...

Hit Points as Spell Points and the 15 Minute Adventuring Day

Hit Points as Spell Points and the 15 Minute Adventuring Day

I received a very helpful set of comments on Microlite75 in email yesterday and, with the permission of the author of these comments (Kevin Donovan), I’m going to post and discuss some of the more interesting/controversial nuggets in a couple of blog posts. Feel free to comment with your own views on the...

Combat Balance as the be all and end all of Game Balance?

Combat Balance as the be all and end all of Game Balance?

By now you have probably seen (or at least heard mentioned) Mike Mearls blog post on combat balance as game balance: The Issue of Game Balance. It has generated a lot of discussion on RPGNet and theRPGSite. Here is a slightly edited post I made on the subject at theRPGSite. Personally, I think...