Tagged: House Rules

Old School Design Idea: 99% of the Population are Zero Level Characters

Old School Design Idea: 99% of the Population are Zero Level Characters

I have been thinking about my next game design and after much thought, I’ve designed I would like to take 0e and “redesign” it with some different assumptions. The first of these different assumptions will actually be more like what the original designers probably expected. The game will be based on the idea...

Playing D&D 3e Without Tears

Playing D&D 3e Without Tears

A week or so ago, I mentioned that I was playing in a D&D 3e game — a long running campaign that started as a 2e game in the early 1990s — and that the campaign avoided most of the many 3e problems discussed on forums because the game was played as if...

Social Skills for Old School Games?

Social Skills for Old School Games?

New school games often include social skills (like Persuade, Intimidate, Seduce, Lie, etc.). I’ve never been a fan of such skills because they tend to eventually greatly reduce (or even completely replace) conversational roleplaying. Since in most such systems, the result of the die roll determines the success of what you are trying...

Another Skill System For Swords and Wizardry Whitebox

Another Skill System For Swords and Wizardry Whitebox

Someone asked for a simple skill system that would work with Swords and Wizardry Whitebox on one of the forums I read. I know there are a lot of this out there, but I’m sure there is room for one more. Here is a slightly edited version what I came up with (including...

Undead and Level Drains: Other Ideas

Undead and Level Drains: Other Ideas

Level drains in D&D are always good for controversy. Many people can’t stand the idea of level drains. Others feel they are essential to making undead into terrifying monsters. Level drains in WOTC editions of D&D are particularly troublesome because complex WOTC characters really have to be recalculated and rewritten if their level...

Combat Maneuver Rules for Microlite81 and Other OSR Games

Combat Maneuver Rules for Microlite81 and Other OSR Games

Many players and GMs seem to prefer formal rules for combat maneuvers. However, most such rules are either complex or limit what characters can attempt to do 9or both). Even the Combat Tricks/Stunts rules from my Microlite74 Extended rules are complex enough to be annoying to use in play — at least compared...

Adding the Mnemonic Mage Class to Tarnhelm’s Terrible Tome

Adding the Mnemonic Mage Class to Tarnhelm’s Terrible Tome

Mazirian stroked his chin. Apparently he must capture the girl himself. Later, when black night lay across the forest, he would seek through his books for spell to guard him through the unpredictable glades. They would be poignant corrosive spells, of such nature that one would daunt the brain of an ordinary man...

Tarnhelm’s Terrible Tome for 0e: Planned Contents

Tarnhelm’s Terrible Tome for 0e: Planned Contents

As mentioned in this post, Tarnhelm’s Terrible Tome will be a free PDF supplement for 0e and 0e retroclones. Here’s a list of the planned contents: Characters General Stat Bonus Arcane Caster Special Abilities Divine Caster Special Abilities Backgrounds Skills Alignment Body Points, Hit Points, and Healing Magic Spell Knowledge Direct Spell Casting...

Quick Project: Tarnhelm’s Terrible Tome for 0e

Quick Project: Tarnhelm’s Terrible Tome for 0e

I’m working on a very quick project that I hope to have out by Sunday (or early next week at the latest). Tarnhelm’s Terrible Tome is a quick conversion of my house rules for 0e from 1977 or so to modern versions of 0e like Swords & Wizardry. Many of these rules have...