Tagged: House Rules

Beefing Up the Fighter Option II

Beefing Up the Fighter Option II

As I mentioned in my Beefing Up the Fighter — Option I post on February 26th: Many people seem to think the D&D Fighter class is too weak, especially at higher levels. While I think this is less true in TSR versions of D&D, many people disagree. I’ve come up with two simple...

Beefing Up the Fighter — Option I

Beefing Up the Fighter — Option I

Many people seem to think the D&D Fighter class is too weak, especially at higher levels. While I think this is less true in TSR versions of D&D, many people disagree. I’ve come up with two simple options for beefing up the damage a Fighter does, especially at higher levels. Neither has been...

Download a Free Old School Gothic Fantasy Compendium

Download a Free Old School Gothic Fantasy Compendium

Jack W. Shear of the Tales of the Grotesque and Dungeonesque blog just released a free 100+ page PDF entitled Tales of the Grotesque andDungeonesque: A Gothic Fantasy Compendium for Old-School Fantasy Role-Playing Games. Jack says: Here’s what you get in the compendium: an introduction to Gothic Fantasy, my home campaign setting, three...

Spell Components Made Easy

Spell Components Made Easy

Some older editions of D&D require a caster to have specific spell components on hand to be able to cast a spell. This is both a method of limiting the power of magic and providing a slightly more “magical” feel to the game. Unfortunately, it is such a pain in the ass to...

THE House Rule for Rules Heavy Games?

THE House Rule for Rules Heavy Games?

If you wonder why I prefer older versions of D&D or others rules lite games to the rules heavy monsters often published today, you only need to read part of Christian’s Exploring The Magnum Opus That Is Ptolus post over at Destination Unknown where he talks about the one house rule playing D&D...

Basic/Expert D&D House Rules from 1984 (PDF Version)

Basic/Expert D&D House Rules from 1984 (PDF Version)

RetroRoleplaying Cancer Fund Donors have been able to download The Second Grimoire of Pharesm the Bright-Eyed for about a year. I just noticed that I have never really described what this download actually is. This 15 page dot-matrix printed document is a set of 1984 house rules for use with the Metzner Basic/Expert/companion...

4e “Old School Style” One Shot Report

4e “Old School Style” One Shot Report

We had the the “4e "Old School Style" One Shot” Sunday afternoon and evening. Sadly, it wasn’t as successful or as much fun as Bill had hoped. I’m held off writing about it for a few days so as not to jump on it too hard. The main problem was combat. Although playing...

4e “Old School Style” One Shot

4e “Old School Style” One Shot

The players in my OD&D game finally got to the City-State of the Invincible Overlord yesterday — with their newly subdued young dragon. Now all they have to do is find a buyer for the dragon and they’ll be rich. Or so they hope. Next week, however, we will be taking a break...

Searchers of the Unknown One Page RPG: The Many Variants

Searchers of the Unknown One Page RPG: The Many Variants

Back in August of last year, I wrote about a nifty one page RPG called Searchers of the Unknown RPG. Searchers of the Unknown is a one page set of rules for playing old-style (aka early TSR) D&D modules where the characters are no more complex that the monsters: a one line stat...

Action Points in OD&D?

Action Points in OD&D?

My players have asked if we could try an action point/hero point system for our OD&D game. I can hear the screams now. However, unlike many old school players, I’m not automatically allergic to the idea. To me, action points (by whatever name) are just another (very) limited resource for the player to...