Tagged: Lords and Wizards

Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation Mini-Drive II

Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation Mini-Drive II

As our first “Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation Mini-Drive” was a success, here’s the second. For those unfamiliar with our RetroRoleplaying Cancer Fund Mini-Drives, they are an effort to both help pay off my wife’s continuing cancer-related bills (her latest semi-annual checkup was in late May, she’s still...

First “Sponsor Lords & Wizards” Mini-Drive Giveaway Winners

First “Sponsor Lords & Wizards” Mini-Drive Giveaway Winners

A drawing was held at the end of my Sunday Game last Sunday for the first Sponsor Lords & Wizards Mini-Drive for the RetroRoleplaying Cancer Fund. The following announced items were given away: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. In...

Lords & Wizards Combat (To-Hit) Values

Lords & Wizards Combat (To-Hit) Values

Regardless of how I decide to handle to hit rolls (to-hit tables, BAB, THAC0, etc. as discussed in this post yesterday) in Lords & Wizards, I know how I will be tying level to the to-hit hit. I’ll give these numbers as BAB because they are easier to list in a post without...

To THAC0 or Not To THAC0: To Hit Rolls in Lords & Wizards

To THAC0 or Not To THAC0: To Hit Rolls in Lords & Wizards

I’ve always been in the middle of arguments about which combat systems are better: Descending AC or Ascending AC, To-hit Tables, THAC0 (To Hit AC 0), Base Attack Bonus, etc. I’ve used some version of just about all of these over the years. In fact, I used them all at one time or...

Lords & Wizards: Ready to Start Writing Initial Draft

Lords & Wizards: Ready to Start Writing Initial Draft

With three sessions of Lords & Wizards based on Swords & Wizardry and Labyrinth Lord (instead of on ACKS), we are definitely back on track. My players are enjoying the campaign again and I’m not pulling my hair out dealing with trying to make the basic ACKS system work as a framework for...

Creating a Monster with the Tome of Adventure Design

Creating a Monster with the Tome of Adventure Design

I received a copy of the Tome of Adventure Design from Frog God Games for Christmas last year. I flipped through it and put it on the shelf, hoping that it would go unnoticed — as I did not want to have to get rid of an old game book to be able...

Lords & Wizards Back on Track

Lords & Wizards Back on Track

I’m happy to say that with two sessions of Lords & Wizards based on Swords & Wizardry and Labyrinth Lord (instead of on ACKS), we seem to be back on track. We are spending time playing instead of trying to fight the proficiency system or worrying about what level of treasure is too...

Quick Update on Lords & Wizards Progress

Quick Update on Lords & Wizards Progress

I’m sorry that I’ve been silent for a few weeks. My seasonal allergies turned into a nasty sinus infection which I am just now truly recovering from. It seemed to be immune to the initial drugs I was given. Progress on Lords & Wizards rules writing has been slow. This is a good...

Lords & Wizards Playtest: Basic Changes to ACKS

Lords & Wizards Playtest: Basic Changes to ACKS

Here are some of the basic changes to the Adventurer Conqueror King System we are using at the start of the Lords & Wizards conversion — the rules we’ll be using this afternoon: RaceRace and Class are separate. Humans are the standard. Others races add abilities which increase the XP total needed to...