Tagged: RPG Industry

Free RPGs Are Hurting Professional RPGs!? — A Randall Rant

Free RPGs Are Hurting Professional RPGs!? — A Randall Rant

Now, the community has money to spend, but due to a race-to-the-bottom in terms of pricing, and an influx of fanbois who will happily write for free (And devalue the work of everyone else while they’re at it), they’re unwilling to spend what their books are actually worth. Sure, a kickstarter will make...

Why I Never really Needed The Tabletop RPG Industry

Why I Never really Needed The Tabletop RPG Industry

Hill Cantons posted an interesting (and long) interview with Rob Kuntz today: No Borders: A Conversation With Rob Kuntz. In this interview, Rob talks about the change in direction at TSR after (0e) D&D showed signs of being really successful from a game intended to be “the province of personalized creation on all...

Why Old School Gaming Needs New Players

Why Old School Gaming Needs New Players

Earlier this week I was asked what type of new old school adventure modules would interest me enough to part with what little money I have that doesn’t go to basic survival or paying off the huge cancer bills. I looked at the boxes of modules from TSR, Judges Guild, Mayfair Games, etc....

Swords & Wizardry Coming Soon to a Game Store Near You!

Swords & Wizardry Coming Soon to a Game Store Near You!

Matt Finch has announced that Swords & Wizardry will now be published by Black Blade Publishing. This should get Swords & Wizardry into game stores. The S&W PDF will still be free.  Here’s the press release. Black Blade Publishing to become Exclusive Publisher of the Swords & Wizardry Core Rules and Knockspell Magazine...

Why is the Fair Market Value of Tabletop RPG Products So Low?

Why is the Fair Market Value of Tabletop RPG Products So Low?

James Mishler recently devoted a long blog post (The Doom of RPGs: The Rambling) to basically berating gamers because they are not willing to pay the (higher) prices he thinks RPG materials should sell for. He seems to believe the prices are artificially low because gamers are cheap and refuse to pay what...